Hironobu Sakaguchi: The dioramas, of course, give this very.
#FANTASIAN KNUCKLES DEVELOPMENT FULL#
What do you think of what we have seen of Fantasian so far? Are you excited to check it out when it releases? Let us know in the comments, or feel free to reach out and hit me up directly over on Twitter at to talk about all things gaming! And keep reading to check out our full interview with Mistwalker's Hironobu Sakaguchi.Ĭ: I think the obvious question, why the dioramas? It's a certainly striking and unique way of building those backgrounds for video game, but pretty physically intensive. You can check out our previous coverage of the upcoming mobile role-playing game right here. More specifically, Uematsu worked on all 60 tracks, which Sakaguchi says might be the last time that the composer does a full soundtrack like this.įantasian does not yet have a definitive release date beyond coming soon, but it will release for Apple Arcade and support all of the various devices that Apple Arcade can run on. ⏰ Click to get a reminder when it's available: /wiJA9SQWcLĪnd if you are familiar with the works of Sakaguchi, it should come as no surprise that legendary composer Nobuo Uematsu has created the soundtrack for the title. When they decided to take them on, the field will be littered with the random encounters they previously avoided, allowing players to find one large battle rather than several smaller ones.Įnter a beautifully crafted, handmade world and unravel the mystery of a bizarre mechanical infection slowly engulfing all that is known to mankind.
Notably, beyond the dioramas, Fantasian also includes something called the "Dimengeon Battle" mechanic where, instead of random encounters, players can instead send enemies to a separate and distinct dungeon in order to explore the world uninterrupted.